

- How to delete fpc presets drivers#
- How to delete fpc presets software#
- How to delete fpc presets code#
- How to delete fpc presets Pc#
To access these files, you'll need to go to each game's directory until you see something that looks like this: But doing so is as simple as removing the files it added to your game directory - specifically, the. ReShade may seem pretty intimidating to uninstall, especially if you installed it manually. But the process for doing so isn't very obvious like it is with other programs. If you decide that ReShade simply isn't sustainable with your rig or is causing too many problems with your games, you can uninstall it.
How to delete fpc presets Pc#
The biggest issue is the performance hit your PC will take, as ReShade can add quite a bit of strain to your GPU. However, using ReShade does have a few drawbacks.
How to delete fpc presets software#
You can use ReShade to achieve some pretty stunning visuals in your games, and the software gives you total control over a number of settings that will let you tweak the graphics of your favorite games to your precise specifications.īelow is a comparison image that shows what a different ReShade can make in a game like Grand Theft Auto V: I have NOT tested / this may NOT work: you can try to use F4 (step to cursor).In this short guide, we're going to go over what this third-party software can add to your games, and how you can uninstall it if you decide that it simply isn't right for you. or use the assembler window, and single step asm instructions (but that is more work) set breakpoints (F5) on the next line, and use F9 to run to the next breakpoint. (You can watch in the thread window / It may take a while to do so) Unfortunately this only happens, if you run the app. You can confirm the error, and return to the paused application.Īlso, once the OS cleaned up the threads, it will all work again. The good thing is, hat your debug session is still alive. I have not yet found a reliable way to prevent this error.
How to delete fpc presets drivers#
When a File dialog is displayed windows starts a lot of threads.īut it may happen with other DLL, or with custom drivers for hardware on your system. Most often, I have seen this after a file-open/save dialog was executed (right after the OK click, when opendialeg.execute returns). The OS prevents GDB from setting breakpoints there.

It is in a system (or driver) dll or even in the kernel. The address 0x78ab0050 indicates that temp the breakpoint GDB attempts to set, is not in your code. Usually when window add threads in the background. While breakpoints set by you have positive numbers. Such temp breakpoints always have negative numbers.
How to delete fpc presets code#
GDB calculates the different paths the code can take, and on each location where it could (in the opinion of GDB) reach the end of the current statement, GDB will set a temp breakpoint. When you step the application, gdb inserts temporary breakpoints. ~"Type \"info stack\" or \"info registers\" for more information.\n"Īh, there is an important bit. ~"\tUsing the running image of child thread 420.0xd4c.\n" ^error,msg="Warning:\nCannot insert breakpoint 1.\nError accessing memory address 0x2c20: Input/output error.\nCannot insert breakpoint 6.\nError accessing memory address 0xe050: Input/output error.\n" &"Error accessing memory address 0xe050: Input/output error.\n" &"Error accessing memory address 0x2c20: Input/output error.\n" ~"Symbol \"FPC_RAISEEXCEPTION\" is at 0xe050 in a file compiled without debugging.\n" ^error,msg="invalid dwarf2 offset 8449350" ^error,msg="invalid dwarf2 offset 6443956" ~"All functions matching regular expression \"FPC_CPUINIT\":\n" ^error,msg="No symbol \"FPC_THREADVAR_RELOCATE_PROC\" in current context." &"No symbol \"FPC_THREADVAR_RELOCATE_PROC\" in current context.\n" I also investigated 64-bit mingw and AFAICT there is only one version of it, and it supports both 32 and 64-bits.

It seems it doesn't recognize the exe format somehow. Seems it can't insert breakpoints, even though I didn't define any.

I enabled Dwarf, and this is what it returned in the debug window. Nice, I didn't know about that Debug Output window.
